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The future of interactive wind,
in Unreal Engine.

Turn any Static Mesh into a wind-animated Skeletal Mesh inside Unreal Engine with auto-bones, grass clump kinematics, and Epic GPU Dynamic Wind.

β€œBuilt from the ground up for Unreal Engine 5.7 / 5.x and modern real-time foliage pipelines.”

See the tools in action

Switch between core tools to inspect viewport workflows, parameters, and engine integration.

Viewport Pivot & Auto-Split β€” Mesh Geometry Preparation
v1.2.1 Production
Parts Toolset

Interactive 3D Pivot Editing & Island Selection

Edit mesh pivots directly in the viewport (T). Segment complex models by Island, Material, or PolyGroup so static bases stay completely rigid.

Workflow SummaryUnreal Slate V5
// Parts & Geometry Setup
- Edit Pivot in Viewport (T) with X/Y/Z controls
- Selection: Island, Material, PolyGroup, Brush (B)
- Roles: Rigid, Core, Mid, Outer
- Parts: Unassigned triangles remain completely static

Key Capabilities

  • Interactive 3D viewport pivot translation and alignment
  • Instant geometry splitting by continuous mesh islands
  • Selective part assignment preventing unwanted geometry deformation
  • Isolate, Hide (H), and Selection Grow/Shrink tools

Designed for scale, control, and performance

No black boxes. Pure procedural efficiency built on native Unreal Engine standards.

🌿Foliage Optimization

Grass Clumps & Adaptive Kinematics

Rigging dense grass traditionally produces 500+ bones. Dynamic Wind Studio clump kinematics bind entire patches into lightweight chains, reducing bone counts by up to 85% while preserving individual blade bend curves.

85%
Bone Reduction
< 1ms
Solver Overhead
100%
Nanite Native
⚑GPU Solvers

Epic GPU Dynamic Wind

Hardware-accelerated vertex deformation driven by level wind volumes, plus CPU spring-damper physics for aerodynamic flutter and character push.

Learn More β†’
πŸ”„Workflow

Replace-in-Place

Rebuilding existing assets updates placed level actors automatically with zero broken references. Retains materials, colliders, and Nanite streaming data.

View Workflow β†’
πŸ—ΊοΈActive Development

Live Development Roadmap

Every planned feature, UE 5.8 compatibility update, and active milestone is tracked publicly. Vote on features and collaborate in our community discussions.

Build Production-Ready Wind Assets Today

Turn any static mesh into a wind-animated skeletal mesh with Nanite support, GPU Dynamic Wind, and spring physics inside Unreal Engine.